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Computer Lab Year at a Glance

1st Grade

 

  • Zearn- this math program is the result of a grant for our district.Students work through math strategies to “ZEARN IT”.This means they have completed their lesson.They complete one lesson every time they come to the computer lab.This program follows along with the math lessons the students are currently learning in their math classes.
  • Starfall- this computer program assists students with mouse control and clicking.It also supplements the lessons learned in class such as reading , math, stories, etc.
  • ABC Mouse- This highly sought after early education program leads children through their own unique learning path filled with curriculum from each subject (EX Reading, Math, science, and social studies.)
  • IXL- this program provides a detailed assessment for each child.Based on the results each student has a personalized learning plan to help assist them in areas where more teaching would benefit the child.We will be focusing on Math skills in the Computer Lab
  • Edmentum- This math program supplements math strategies taught in the classroom. A game that is achieved after a completed lesson keeps the students motivated and engaged.
  • ABC YA – This game driven, curriculum based, program is largely utilized as a reward.This is offered primarily at the end of each six weeks to celebrate a job well done.
  • NWEA- Three times a year students will have benchmark assessments given in math.This is at the beginning of the year, middle of the year, and the end of the year.This vital information provides their classroom teacher with the information of where each student thrives, and struggles.This helps them tailor their teaching to bridge the gaps between students

We rotate these programs weekly (except NWEA) to keep the students engaged and excited about using the computer.

 

1st Grade Engineering Millions of PNG Images, Backgrounds and Vectors for Free Download | PngtreeYear At A Glance

 

August 2025

 

September 2025

*Students will learn the Rules/Expectations for Engineering.

 

*Students will develop an understanding of the core concepts of technology.

*Students will develop an understanding of the characteristics and scope of technology.

*Students will be able to identify natural and human-made systems.

*Students will be able to identify and model things that are part of the natural world and things that are part of the human-made world.

*Students will be able to understand that systems have different parts that work together to accomplish a goal.

 

 

October 2025

 

November 2025

*Students will develop an understanding of the effects of technology on the environment.

 

*Students will develop an understanding of the impact of technology on society.

*Students will be able to build a reusable block of bricks and identify materials that can be reused.

 

*Students will be able to identify the need for a ladder, and construct a model of a brick ladder.

*Students will be able to design and create a recycling bin.

 

*Students will be able to design and create a basket.

 

 

 

December 2025

 

January 2026

*Students will develop an understanding of the influence of technology on history.

 

*Students will develop an understanding of the Engineering Design Process.

*Students will be able to identify and construct a model of a brick castle.

 

*Students will use inquiry methods to solve a problem.

*Students will be able to identify and construct a model of a brick skyscraper.

 

*Students will be able to replicate a simple model based on verbal descriptions.

 

 

 

February 2026

 

March 2026

*Students will develop an understanding of problem solving by observation and will understand that systems can fail.

 

*Students will develop an understanding of the Engineering Design Process and will apply the Design Process.

*Students will build a post and lintel structure and learn about observation.

*Students will use the Design Process to build a brick model of a bridge.

Students will be able to compare what makes a strong wall versus a weak wall by observing and correcting problems in their wall design.

*Students will be able to use the Design Process to improve a chair design.

 

 

 

April 2026

 

May 2026

*Students will develop an understanding of the maintenance of technology.

 

*Students will develop an understanding of energy and power technologies.

*Students will build a brick model of safety glasses.

 

*Students will build a brick model in order to conduct a solar power experiment.

*Students will be able to create a letter of the Alphabet using bricks.

 

*Students will be able to build a brick sail sled.

 

 

 

Please note: Lessons may be changed, added, or deleted.

 

Lab 31 – Technology – Year at a Glance

 

The elementary computer lab curriculum is a dynamic and evolving framework, shaped by available technology, how often students engage with it at school, and the specific needs of each grade level. Many students begin with some exposure to computers, typically through games or videos at home. The goal of the school’s technology program is to shift that perspective—helping students see computers not just as entertainment, but as valuable tools for learning and productivity throughout their lives. This is the ideal time to introduce students to the basics of computer use. The focus at this stage is to help them understand that computers can be used for a purpose—to create, explore, and learn.

The emphasis is on understanding the components of a computer and learning how to use them together. Students begin building comfort and confidence with the technology through hands-on exploration and guided practice.

Understanding Computer Components:

  • Monitor
  • Keyboard
  • Mouse
  • How each part works and interacts with the others

Basic Operation Skills:

  • Demonstrating how to use a mouse (click, drag, navigate)
  • Demonstrating how to use the keyboard (key recognition, following prompts)

Computer Etiquette:

  • How to behave respectfully when using computers
  • How to care for equipment and use it responsibly

To support skill development, the classroom environment can include a visual interface with simple icons that link directly to age-appropriate educational websites. These sites should focus on strengthening mouse control, basic keyboard familiarity, and early literacy and numeracy skills. For example, interactive games that prompt students to press specific keys based on images or sounds are both engaging and instructional. This is also a key time to begin integrating reading and writing into computer activities. It’s important to help students distinguish between writing with a pencil on paper and typing on a keyboard. The goal is to ensure that technology complements, rather than replaces, foundational literacy development. By the end of the year, students should begin to see the computer not just as a source of entertainment, but as a tool they can use to learn, explore, and create.

 

 

Fine Arts/Music

1st Grade Curriculum

We switch every six weeks from art to music

Arts Overview

Focus on four key strands: observation and perception, creative expression, response, and History and Culture.  Guide students to develop visual literacy, explore their creativity through art-making, critically analyze artwork,

Standards:

  • Color
  • Shape
  • Space
  • Line
  • Pattern
  • Variety
  • Texture

Requirements/Task(s):

Each week we work on an element of art and do an art project using age-appropriate art media and techniques incorporating the principles of design.

 

 

Music Overview

We will begin with a variety of imitation rhythm warmup activities, like echo singing, clapping back and listening games with exposure to the elements of music and untuned instruments beginning with singing. Students will listen to a wide variety of music styles and learn about instruments of the orchestra, world music styles and popular music through the years. Students will complete a simple worksheet in each lesson.

Standards:

  • listening skills
  • echoing
  • singing
  • rhythm

 

 

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