Lab 31 – Technology – Year at a Glance
The elementary computer lab curriculum is a dynamic and evolving framework, shaped by available technology, how often students engage with it at school, and the specific needs of each grade level. Many students begin with some exposure to computers, typically through games or videos at home. The goal of the school’s technology program is to shift that perspective—helping students see computers not just as entertainment, but as valuable tools for learning and productivity throughout their lives. This is the ideal time to introduce students to the basics of computer use. The focus at this stage is to help them understand that computers can be used for a purpose—to create, explore, and learn.
The emphasis is on understanding the components of a computer and learning how to use them together. Students begin building comfort and confidence with the technology through hands-on exploration and guided practice.
Understanding Computer Components:
- Monitor
- Keyboard
- Mouse
- How each part works and interacts with the others
Basic Operation Skills:
- Demonstrating how to use a mouse (click, drag, navigate)
- Demonstrating how to use the keyboard (key recognition, following prompts)
Computer Etiquette:
- How to behave respectfully when using computers
- How to care for equipment and use it responsibly
To support skill development, the classroom environment can include a visual interface with simple icons that link directly to age-appropriate educational websites. These sites should focus on strengthening mouse control, basic keyboard familiarity, and early literacy and numeracy skills. For example, interactive games that prompt students to press specific keys based on images or sounds are both engaging and instructional. This is also a key time to begin integrating reading and writing into computer activities. It’s important to help students distinguish between writing with a pencil on paper and typing on a keyboard. The goal is to ensure that technology complements, rather than replaces, foundational literacy development. By the end of the year, students should begin to see the computer not just as a source of entertainment, but as a tool they can use to learn, explore, and create.
Lab 16 -Computer Lab Year at a Glance
Zearn- this math program is the result of a grant for our district.Students work through math strategies to “ZEARN IT”.This means they have completed their lesson.They complete one lesson every time they come to the computer lab.This program follows along with the math lessons the students are currently learning in their math classes.
- Prodigy Math- This program is a kid favorite.As the kids get math questions correct, they get to “battle” their classmates in fun math games.It closely follows the curriculum of the skills they are learning in their math classes.
- IXL- this program provides a detailed assessment for each child.Based on the results each student has a personalized learning plan to help assist them in areas where more teaching would benefit the child.We will be focusing on Math skills in the Computer Lab
- Edmentum- This math program supplements math strategies taught in the classroom. A game that is achieved after a completed lesson keeps the students motivated and engaged.
- ABC YA – This game driven, curriculum based, program is largely utilized as a reward.This is offered primarily at the end of each six weeks to celebrate a job well done.
- NWEA- Three times a year students will have benchmark assessments given in math.This is at the beginning of the year, middle of the year, and the end of the year.This vital information provides their classroom teacher with the information of where each student thrives, and struggles.This helps them tailor their teaching to bridge the gaps between students
We rotate these programs weekly (except NWEA) to keep the students engaged and excited about using the computer.
Fine Arts/Music 3rd Grade Curriculum Year at a Glance
We switch every six weeks from art to music
Arts Overview
Focus on four key strands: observation and perception, creative expression, response, and History and Culture. Guide students to develop visual literacy, explore their creativity through art-making, critically analyze artwork,
Standards:
· Color
· Shape
· Space
· Line
· Pattern
· Variety
· Texture
· Proportion
· movement
Requirements/Task(s):
Each week we work on an element of art and do an art project using age-appropriate art media and techniques incorporating the principles of design.
Music Overview
We will begin with a variety of imitation rhythm warmup activities, like echo singing, clapping back and listening games with exposure to the elements of music and untuned instruments, and tuned instruments beginning with singing. Students will learn to read music following specific rhythm patterns. Students will listen to a wide variety of music styles and learn about world music styles and popular music through the years. Students will complete a simple worksheet in each lesson and be asked to write some words in response to the music they have listened to.
Standards:
· listening skills
· echoing
· singing
· rhythm
· instruments
3rd Grade Engineering Year At A Glance
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August 2025
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September 2025
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*Students will learn the Rules/Expectation of Engineering.
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*Students will develop an understanding of the core concepts of technology.
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*Students will develop an understanding of the characteristics and scope of technology.
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*Students will be able to build a brick model of a tool that will aid them in accomplishing a task.
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*Students will be able to build and experiment with wheels and axles.
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*Students will be able to write design requirements and plan steps for a brick model design.
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*Students will build a brick model of the Gate of Horus and will consider the economic and cultural influences that caused the gate to be built.
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October 2025
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November 2025
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*Students will develop an understanding of the relationships among technologies and connections between technology and other fields of study.
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*Students will develop an understanding of the effect technology has on their lives and society.
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*Students will be able to make brick models of a parachute and a lander that integrates more than one technology.
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*Students will be able to build a brick model of an elevator based on their knowledge of pulleys.
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*Students will be able to identify and create a brick model of a cross-section of the layers of the Earth. Students will be using technology to enhance the study of science.
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*Students will be able to build a brick model of a dam and will experiment with the consequences of building the dam if it should fail.
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December 2025
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January 2026
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*Students will develop an understanding of the effects technology has on the environment.
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*Students will develop an understanding of the role of technology in society.
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*Students will be able to build and understand the role of a composter in protecting the environment.
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*Students will be able to build a brick model of a butter churn. Students will also be able to understand how society’s needs and wants shape the products manufactured.
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*Students will build an aerial cable car as a model of an energy efficient technology.
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*Students will understand the concept of marketing and its importance in the success of technology.
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February 2026
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March 2026
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*Students will develop an understanding of the influence of technology on history.
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*Students will develop an understanding of the attributes of design.
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*Students will be able to identify and model an adze using bricks. Students should be able to develop a theory as to how the adze was developed.
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*Students will be able to create a design for a wrecking ball to be used in demolition. Students should be able to identify and explain the features of their design.
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*Students will be able to identify and model a boat using bricks. Students should be able to develop a timeline to show how boat technology has evolved over time.
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*Students will be able to create a design for an emergency shelter. Students should be able to identify the requirements of an emergency and how to meet them.
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April 2026
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May 2026
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*Students will develop an understanding of the Engineering Design Process.
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*Students will use different problem-solving approaches to solve problems.
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*Students will be able to participate in a brainstorm session and develop different purposes for a brick model of unknown use.
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*Students will build a brick model an arch and then innovate to make a new arch that is stronger but uses the same number of bricks to build it.
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*Students will be able to design and create a brick model of the Sears Tower. Students should be able to define a model and explain how a model is different from the original object that is being studied.
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*Students will build a brick model of a pendulum, form a hypothesis using the scientific method, and then chart the resulting data in a data table.
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Please note: Lessons may be changed, added, or deleted.